Storm Hounds
- Close air support and strike
- Air defense suppression
- Air-to-air and escort
The wing's own fighter squadron. Hound and Bolt flights take the fight to whoever the wing is up against.
F-16s, special operations helicopters and ground teams fighting the same war, together. One wing, two games, a story shaped by every mission we fly. New pilots welcome. We'll teach you.
The wing is permanent. Operations come and go. Each one is a full campaign with its own theater, enemy and story, and it runs until we win, withdraw or the story ends. Then the wing redeploys to the next fight.
Every op we fly is logged. The results drive what happens next: ground taken and lost, pilots rescued or listed missing, territory that changes hands. Your logbook keeps every operation you flew in.
A coalition deterrence and stability mission in the Caucasus. The Northern Front, an armed separatist movement, has seized mountain valleys along a partner nation's northern border. The wing is pushing them back without widening the war.
The wing's own fighter squadron. Hound and Bolt flights take the fight to whoever the wing is up against.
Night flyers who slip teams in behind the lines and bring them home. If you go down, they're coming.
Boots on the ground. They find the targets, call in the Hounds and hold the landing zones for the Ravens.
Missions are posted ahead with a brief, slots and comm card. Every op ends with a short debrief.
A qualification ladder from Recruit to Flight Lead, with check rides run by our instructors.
Pick a home squadron, then qualify in jets, helicopters or ground teams too.
Callsigns, briefings and radio discipline in the air. Everywhere else, we're friends who like to fly.
No experience needed, just DCS World or Arma Reforger, a headset and a willingness to learn. Come say hi in Discord.